The system is designed to be accessible‚ with an estimated completion time of 5-7 hours for the Platinum trophy. Although the game does go out of its way to demonstrate the various abilities of the DualSense controller it’s also a celebration of all PlayStation consoles up to this point. There’s a number of these suits where the gameplay switches to 2D and you turn into a robot on a spring, that’s directed via motion controls and a press of the adaptive triggers. There’s also a rocket that works in a similar manner but where you have to push past the resistance it offers to fire the jets – which can also set fire to fuses and the game’s Bob-omb stand-ins. Sony Interactive Entertainment realized that shipping Astro’s Playroom as a free demo could set the bar high for what a true next-generation game should feel like. There are not many games released in recent memory that have utilized the DualSense controller, like Japan Studio.
It’s a powerful showcase that honors everything that led to the “5” in PS5, while also providing a pretty clear picture of what makes this new generation so special. It’s a celebration of PlayStation history, reaching back to the very first PlayStation console to every weird little accessory and peripheral in between. It’s also a really fun platformer, never feeling “gimmicky” despite its intended nature of showing off multiple unique PS5-specific features. To unlock the ability to find and collect all the Special Bots in Astro’s Playroom, you must have reached and completed the 1994 Throwback stage. This is the final stage and section of the game, so you must complete the game’s main objective so that these special bots will be available to collect. However, as you venture through PlayStation’s history, there are special bots for Astro to rescue.
You can also visit the GPU Jungle, which, as the name implies, is more of a jungle ruin to play around in, and the SSD Speedway with its neon sci-fi backdrop. That is basically it, a game that even small kids (6y) can play and enjoy. It also uses the capabilities of the controller in creative ways that hopefully all games capture in the future for a better experience.
Keep track of your progress using in-game checklists to ensure no collectibles are missed. Patience and thorough exploration are key to unlocking everything the game has to offer‚ including its hidden trophies and special bots. TD88 CLUB in Astro Playroom serve as rewarding milestones that enhance gameplay and motivation. They encourage exploration‚ completion of levels‚ and discovery of hidden collectibles like puzzle pieces and artifacts.
Similar feelings are conveyed when you walk on ice, have water droplets falling on you, and other things that I won’t spoil. These feelings that I got from this controller are hard to describe in text but when you actually feel it for yourself, you’ll see just how much of a game changer the DualSense controller can be. It really makes me hope that as many developers as possible use the feature set inside this controller in their games. Artifact 1/2 “Buzz Controller”– At the first hang glider section, you need to try and reach the upper platform to the left of the platform you’re aiming for. If you miss and trigger the checkpoint on the lower platform you’ll need to restart the level to try again, if you don’t trigger it you can just jump off the side.
Psychonauts
Some franchises and games, such as Gran Turismo, are relegated to references in trophy descriptions, which have not been listed below. Unfortunately, there are no plans for Astro’s Playroom DLC, so there may not be a chance to go Easter egg hunting again. To free this bot, a riddle needs to be solved, hinted at by the clock image on his capsule. To solve this, head to the raised circular platform nearby with two caterpillar-like enemies on top. Defeat them to reveal another ally bot, one that needs to be spun to create a climbable surface to get to the next part.
You also find a monkey suit for climbing and a fun nod to Marble Madness that must have been suggested by, or intended as homage to, PlayStation 5 architect Mark Cerny who created the original game. Astro’s Playroom goes a step further by setting itself entirely inside your PlayStation 5, with the four worlds based on the SSD, GPU, and other major components. Some players would describe this project as a tech demo for the PlayStation 5, and while it won’t be false, Astro’s Playroom is more than that.
Astro’s Playroom makes the case that the DualSense Controller is the best in all gaming. It perfectly showcases the capabilities of the device in fun and engaging ways. From the moment you boot up the demo, the game takes you through the DualSense. It takes you through the vibration, adaptive triggers, touchpad, motion sensor and microphone. As spotted by Twitter user realradec, Astro’s Playroom received an update for February 2025 that added the PS5 Pro as an artifact. In Astro’s Playroom, players can obtain “Artifacts” from a gacha machine that unlocks collectible PlayStation products.
The international version of the controller lacked the dual rumble motors, hence the name difference. Using discs meant that developers had much higher storage capacity than with cartridges, allowing for the inclusion of movies (often called FMVs) and higher-quality music. They were also much less expensive to manufacture, making it less of a risk to make a small run of games, bolstering the number of more experimental and niche releases on the system. Astro’s Playroom launches November 12th, bundled with the PlayStation 5.
And that’s over typically the way it combines some audio Easter eggs into the particular world that happen to be perhaps best found out while playing. Fortunately, Astro’s Playroom has dynamic jumping, which means that holding down X will result in a much bigger jump than just tapping X. Something that interested individuals should keep in mind if they are struggling with the bigger gaps that can be found in the game. Besides this, it is worth mentioning that such a jump can be combined with a Spin and a Beam Glide to create a huge amount of distance, thus opening up even more possibilities for the player. You can delete Astro’s Playroom once you’re done with it (and redownload at any time).
Astro’s Playroom Developer Working On A New 3d Action Game
From seeing bot versions of iconic characters (like Kratos and Solid Snake) to gathering old peripherals and consoles, the journey is full of “I recognize that! ” flashes that punctuate the lighthearted and approachable gameplay. Head up to where the checkpoint is, and on the raised platform behind the pink plant is a small outcropping. Stand here and look out to space, and the special bot will appear.
It will reveal an Ape Escape Special Bot, with the clue to help free it simply being an image of bananas. Artifact 2/3 “PocketStation” – To the left of that middle bumper is one more dangerous path, with this artifact at the end. Artifact 1/3 “DualShock Controller” – Before going off the ice there is a dangerous path on the left.
But in all honesty, this isn’t so much a game as it is a showpiece for what the DualSense controller can do. And as a result, this isn’t so much a review, as it is an opportunity to highlight how well the features on the PS5 controller work. These four bots are completely optional, so if you don’t have the time (or the storage space to redownload Astro’s Playroom), know that they won’t give you much of an advantage in Astro Bot. Bots are used to access new areas and puzzles, and since you’ll encounter most of the 300 bots in the sequel without too much effort, you can unlock what you need without what Astro’s Playroom can give you. Air Hockey, referred to in-game as AR Hockey, uses two controllers to augment a virtual play field in front of the players.
It also featured a headphone jack, and a Multi Out port that meant the system could still be connected to a TV as normal. The original PlayStation, also known as the PlayStation 1, released in 1994 in Japan and 1995 for the rest of the world. Alongside the Nintendo 64 and Sega Saturn, the PlayStation was one of the first video game consoles to specialize in 3D graphics. Early models featured RCA jacks for video and audio output and a Parallel I/O port, but these were all removed by the 1999 models.
